﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;

namespace FrameworkDesign
{
    public class Item:IItem
    {
        public string Key;
        public string Name;
        public string Description;
        public Sprite Icon;
        public Equipment equipment;
        public Item(string key, string name)
        {
            Key = key;
            Name = name;
        }
        public string GetKey => Key;

        public string GetName => Name;

        public string GetDescription => Description;

        public Sprite GetIcon => Icon;

        public Equipment GetEquipmentType => equipment;

        

    }
}
